Timeline + Node GraphAnimate on a layer timeline and build looks in a node graph — two views of the same composition, switch fluidly between them.
GPU-Accelerated EngineA Rust + wgpu engine runs effects, blends, transforms, and fields on the GPU across Metal, Vulkan, and D3D12.
130+ Composable NodesShapes, fields, points, text, color, time, tracking, and render nodes — wire them into anything from titles to generative systems.
AI NodesGenerate images, depth, and video; remove backgrounds; segment footage. Token-metered, with results saved as project artifacts.
Motion TrackingPlanar tracking, corner-pin, and point tracking for screen replacements and match-moving — output corners or points downstream.
Fields & PointsA first-class field system — noise, gradients, SDFs, flow — drives points, shapes, and effects for procedural motion.