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Vector Motion Blur

Synthesize motion blur by smearing an image along a per-pixel flow vector field — the classic flow-based application of Optical Flow.

Category: Effects Menu path: Effects > Vector Motion Blur

This is distinct from the layer-level Motion Blur toggle — that one does temporal supersampling during rendering (shutter simulation on animated content). Vector Motion Blur applies in 2D image space using an externally-computed flow field, useful for footage that was captured without sufficient motion blur.

Ports

PortTypeDirectionDescription
inimageRgba16finputColor image to blur
flow_inimageRgba16finputFlow field (typically OpticalFlow.out). R=u, G=v in fractional UV per frame.
outimageRgba16foutputMotion-blurred image

Parameters

ParamTypeDefaultDescription
strengthscalar1.0Flow magnitude multiplier. 1.0 = use flow as-is; 2.0 = doubled motion blur; 0.5 = half.
phasescalar0.0Blur window position along the flow. −1 = leading (blur in front of pixel), 0 = centered (standard 180° shutter look), +1 = trailing (blur behind pixel — "afterimage"). Clamped to [−1, 1].
samplesscalar16Samples along the blur axis. More = smoother, quadratically more GPU cost. Clamped 1-64.

How It Works

For each output pixel, Vector Motion Blur:

  1. Reads the flow vector at the current UV from flow_in.rg.
  2. Multiplies it by strength to get a world-space motion vector.
  3. Samples in at samples points distributed along that motion vector (spanning [-0.5 + phase*0.5, 0.5 + phase*0.5] of the flow magnitude).
  4. Averages the samples.

Result: pixels smear along the direction they moved. Fast-moving areas get heavy blur; stationary areas stay crisp. Matches how real-world motion blur looks.

The phase param controls whether the blur trails behind the motion (like a camera shutter that opens late — leaves an afterimage), leads ahead of it (opens early — ghostly anticipation), or is symmetric (standard photographic motion blur).

Usage Examples

Standard motion blur on video footage

VideoSource ──► OpticalFlow ──► flow_in
VideoSource ──────────────────► in  ──► VectorMotionBlur (strength: 1.0, phase: 0) → Output

Classic application — video with insufficient natural motion blur gets synthesized blur. Default strength=1.0 gives "as-captured" motion amount; bump to 2.0-3.0 for a dreamier look, or down to 0.3-0.5 for subtle smoothing.

Exaggerated motion for stylized shots

Raise strength to 3-5 for streak-style motion. Good for sports highlights, action sequences, music video beats.

Leading/trailing afterimage effect

phase = 1.0 gives a trailing blur that looks like a photographic afterimage or a slow-shutter shot — often used in dance/performance footage.

Motion-driven brushstroke effect

Apply to a still image with an artificially-constructed flow (e.g. Noise.vectorField → ImageSample → VectorMotionBlur) to get a painterly directional blur without needing video.

Partial blur via mask

Not built-in, but achievable via Mix: VectorMotionBlur → Mix (mask: alpha mask) ← Source. Areas in mask get blurred; areas outside stay crisp.

Tips

  • Pair with OpticalFlow smoothness tuning: if the blur looks jittery, the source flow is too noisy. Raise OpticalFlow's smoothness to 20-50.
  • Samples vs strength tradeoff: high strength needs more samples to look smooth. Streaked look at 5× strength: bump samples to 32-64.
  • Phase for temporal feel: centered phase looks "natural"; trailing phase feels slower/more languid; leading phase feels anxious/anticipatory. Match to the shot's emotional tone.
  • Zero-motion areas are crisp automatically: pixels where flow is zero get no blur, so static elements in otherwise-moving footage retain sharpness.
  • Strength below 1.0 is valid: useful for "took too much motion blur naturally, want to reduce it" — can't fully undo, but the apparent motion softens.
  • OpticalFlow — the canonical flow source
  • Blur — isotropic blur without direction
  • UVRemap — another flow consumer, but for displacement rather than integration
  • ChromaticAberration — another per-pixel directional effect
  • Mix — blend blurred + original for partial strength

Caddis — professional motion design.