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Audio Mix

A mixer for a layer's Output: a dB fader for every connected audio input, a master, and an A/B crossfader.

Category: Composite Menu path: Composite > Audio Mix

Ports

PortTypeDirectionDescription
inputsaudioinput (multi)Any number of audio streams: Audio Source outputs, Comp Source Audio outputs, or other Audio Mix nodes.
outaudiooutputThe mix. Wire it into the Output node's Audio input.

Parameters

The Properties panel shows this node as a mixer rather than a list of fields. Every control below is a keyframeable param (the diamond at the left of each row adds or removes a keyframe at the playhead).

ParamTypeDefaultDescription
crossfade (Position)scalar −1…+10 (Center)The crossfader. −1 plays only side A, +1 only side B, 0 is neutral: both sides at their faders. Shown as 36% A, Center, 100% B.
level (Master › Level)scalar, dB0.0 dBMaster level over the mix.
level:<n> (per input)scalar, dB0.0 dBThe input's fader. One per connected input, in the Inputs rows.
side:<n> (per input)A / - / Bfirst two inputs A and B, then -Which side of the crossfader the input rides, or none. The small A – B control on each row.

How It Works

Each input passes through its own fader, then its crossfader side, then everything is summed and scaled by the master. All levels are in decibels: 0 dB leaves a signal unchanged, −6 dB is about half, +12 dB is the ceiling, and −60 dB is the floor, shown as −∞ and truly silent. Faders have a mixing taper: three quarters of the travel covers −12 to +12 dB, the last stretch falls to −∞, and a notch marks 0 dB. Double-click any fader to return it to 0 dB; type -inf or off in a value field for silence.

The crossfader blends everything on side A against everything on side B. Center is neutral, so assigning an input changes nothing until the slider moves; pushing toward A fades the B side out on a cosine curve, and the reverse. Inputs set to ignore it. That is how it scales past two inputs: put two beds on A and B and leave the voice-over on , or group three stems on A against two on B and move one slider. The first two inputs you connect come in as A and B, so a two-input node crossfades immediately; a third arrives unassigned.

Per-input settings follow their input: reorder the Inputs list and the faders move with the rows; disconnect an input and its settings disappear; copy or duplicate the node and they come along. Pan is not on this node: the layer's Output pans the mixed result, the same way a Merge leaves opacity to the layers above it. A source's own Level (Audio Source) still applies before it reaches the mix.

The mix is heard in live playback and RAM preview and lands in every audio-bearing export.

Usage Examples

Basic: Music under a voice-over on one layer

  1. Add two Audio Source nodes pointing at the two files
  2. Add an Audio Mix and connect both Audio Source outputs to its Inputs
  3. Connect Audio Mix → Output's Audio input
  4. Pull the music's fader to −12 dB and keyframe it lower under the voice

Crossfade between two beds

Wire two Audio Sources into an Audio Mix; they arrive as A and B. Keyframe Position from 100% A to 100% B over the transition.

Two nested comps, one layer

Two Comp Source nodes side by side (their images merged for the picture) can share one Output's audio: wire both Audio outputs into an Audio Mix and balance them with their faders.

Tips

  • An Audio Mix with nothing connected is silent and does not make the layer count as audible for export.
  • Audio Mix nodes can feed other Audio Mix nodes for sub-groups; each stage has its own master.
  • Value fields behave like every other param: drag left/right to scrub (Shift ×10, Ctrl ×0.1, Alt ×0.01), arrow keys step 0.1 dB, type a number or an expression.
  • The timeline draws no waveform for a mixed layer yet.
  • Keep one sound per layer when you want separate Pan or Mute controls; use Audio Mix when several sounds should ride one layer's clip and Output.
  • AudioSource — the file input each stream starts from
  • CompSource — a nested composition's audio as one stream
  • Merge — the picture-side equivalent for stacking images